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Vain Glory

  • Jul 14, 2015
  • 2 min read

Overall: 3.9445 Story: 4.172 Gameplay: 4.193 GFX: 3.987 SFX: 3.426

Vain Glory is a 2D-3D MOBA. Character stories contribute to their skillsets and extending lore. The mechanics to become a decent combatant are available and simple to learn. There are video tutorials introducing and explaining aspects of Vain Glory- from characters through tactics. The game is extremely functional on a 4G network.

The graphic effects are clear, look decent, and don't clutter my Android (Galaxy S5) screen.

The sound effects are basic burning and clashing sounds. But-- the character dialogues differ and can be very comical.

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Krull, Petal, and Vox are my primary character choices.

I enjoy Vain Glory's team system; three member squads battling to pwn the lane and conquer their opponent's base using all purchases and skills available is fun. Plus: the evaluation system is a great way to increase player action and responsibility match-per-match. I like emoji chat over text. The fun simplicity of Vain Glory draws me in to play more matches.

I like the artwork and characters of Vain Glory; the drawings enhance Vain Glory lore and intensifies the mysteries of each character as well as the potential world(s) around them.

I like the video-strategy-guide-tutorial and informational plugs in the Vain Glory application as well.

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I really want more chat emojis to better communicate with teammates.

I really want more post-match player statistics to analyze strengths and lesser strengths match-to-match. A personal scale can help post-match player evaluations as well.

I really want more playable maps.

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If you have twenty minutes to a hour available for a fun MOBA: check out Vain Glory!

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Onward and Upward,

Elred Haresh

 
 
 

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