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Two Dots

  • Aug 6, 2015
  • 2 min read

Overall: 3.548 Story: 3.875 Gameplay: 2.983 GFX: 3.539 SFX: 3.793

Two Dots is a creative adventure in the form of 2D-3D mission-base-puzzles with a familiarity of Connect Four and Tetris. Along their journey: players can complete daily missions to earn bonus items, earn postcards after completing certain areas, and earn medals competing with other players. Bonus item become available throughout the adventure and assist with agitating puzzles to simplify finding a resolve for the player.

Players can purchase boosters, erasers, and shufflers via a Starter Pack. There are a few helpful techniques in Two Dots that simplifies missions; squares and trapping are useful methods for clearing multiple dots at a time. The GFX are simple but tell a story with each complete stage. Scrolling the stage selection screen is like reading a story: players have to play-through each stage to discover more of the developing tale. The music and sound effects are calming and contribute to creating an artsy-comfortable-welcoming atmosphere. The gameplay is simple-but, every mission varies per stage and requires a balancing use of one's item-skillset(s).

Don't let the missions overwhelm you. At the cost of a heart: you can retry a mission. Hearts refill every twenty minutes. Players have five hearts.

I really like Two Dots. Still-I've a lot to discover. I'm looking forward to future developments. I want to see a Tetris Attack form of competition (or Nintendo's re-creation of Tetris Attack for mobiles). We will see.

If you're trying to have fun solving various forms of puzzles: check out Two Dots!

Onward and Upward,

Elred Haresh

 
 
 

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