Assassin's Creed: Pirates
- Aug 11, 2015
- 2 min read
Overall: 3.337 Story: 3.407 Gameplay: 3.397 GFX: 3.329 SFX: 3.214
Assassin's Creed: Pirates is a 3D-Pirate-Raiding-Roaming-Ship-World.



Players take on the role of a Pirate sailing the seas to obtain glory and riches. The main narrative carries through 2D-character-forms accessible via exclamation-mark-points on the local map. Beside the developing main narrative is a plethora of battles, conquests, espionage, fishing, racing, temple running, treasure hunting, and whaling options for Pirates.














Build a crew; Tavern purchases can develop Perks to enhance combatants. Players have to unlock and upgrade -any and all- necessary parameters of an extracurricular activity to proceed to the next tier of an extracurricular activity in Assassin's Creed: Pirates. The menu makes managing a Pirate career simpler.












I like being able to set sail and anchor; being able to travel anywhere on an extremely large ship, at my leisure- is awesome to me. Of course: I want to be able to compete in a multiplayer-online mode. I like the idea of the battle system though I am looking forward to a lot more upgrades. I want to be able to aim more accurately at a ship. I want ships to have accessible-effecting-specific-target-points. It will be cool: damaging an opponent's mast to slow an opponent's motion in battle by a certain percentage, or, aiming at a key point in an opponent's Hull to create a hole in order to trigger a pre-sinking countdown before the actual sinking to expand combat opportunities and parameters.






I like the Pirate songs and natural sounds. The graphics look decent. The gameplay is dragging-finger-tapping simple. Tutorials assist certain aspects of the game but do not auto-repeat after an initial approach to an activity.
Are you ready to explore the open waters in Assassin's Creed: Pirates?
Onward and Upward,
Elred Haresh























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