HeavenStrike: Rivals
- Jul 21, 2015
- 2 min read
Overall: 3.342 Story: 3.089 Gameplay: 3.726 GFX: 3.212 SFX: 3.339
HeavenStrike: Rivals is a tactical 2D-3D drawn game. Gamers can challenge each other in PVP modes varying rules and styles from time-to-time to challenge gamers as well as enjoy a tale enhancing and guiding the gameplay. Leagues and rankings are availabe for competitive gamers seeking glory PVP. HeavenStrike: Rivals runs well on a 4G network.




HeavenStrike's story develops through 2D comical-dramatic cut-scenes flowing in and out of battle. HeavenStrike: Rivals is fun and light; the music is light and uplifting (even the battle music) and the gameplay is simple (though the battling is tactical). Each battle utilizes a form of energy; PVP and story battles utilize different energies (the energy consumption per PVP battle is lower than story mode battles).



Gamers can organize their "...Squads..." for battle toward their fighting style preferences using the variety of characters available in HeavenStrike: Rivals. Recruiting and training fighters creates more options for developing "...Squads..."







I really enjoy PVP battles. I play the main story for better characters and equipment. I really like customizing my squad. The game map is artistic- but I think there can be less clutter on the screen so gamers can better navigate events and the main story. I really want more music and sounds. I always expect an abundance of music and sounds to better match the moments in SquareEnix--Soft games. Ultimately: this is a PVP-to-be-social game (though PVP can use more chat options).

If you have three-to-seventeen minutes availabe: put your squad to the test in HeavenStrike: Rivals!
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Onward and Upward,
Elred Haresh























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