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Pocket Mine Two

  • Jul 26, 2015
  • 1 min read

Overall: 2.762 Story: 1.322 Gameplay: 3.912 GFX: 3.723 SFX: 2.091

Pocket Mine Two is a simple digging game. There are a lot of cards(equipment), explosives, and upgrades; dynamite sticks, grenades, exploding jewels, exploding mining picks, boosts to mining and to what one can find mining. These are a few items a miner will need to procure gems and jewels from a depth of unknown proportions only accessible with a mining pick with only so much durability.

If a player is not adventuring: there is a lot of exploring that can be done in the game town and a casino for anyone attempting to earn a few extra jewels for upgrades. Players can develop their own factory, organize their cards, equip properly before their next adventure, communicate with friends, and even shop for advance items with cash for quicker mining growth.

Players mine for gems, jewels, relics, and upgrade equipment to reach the bottom of the mine (where all the treasure is)! Pocket Mine Two does not have an exact story to follow- but- it is a fun mini game that uses energy bars without sucking the battery life away from your phone. There is no noticeable multiplayer function beyond adding and trading with friends. The music is simple-upbeat, but- there isn't too much variety. I like the cartoonish-shading.

If you want to enjoy the next thirty seconds or few minutes gaming: try Pocket Mine Two.

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Onward and Upward,

Elred Haresh

 
 
 

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